PROJECT FILE // ATLAS_KING.DAT
FEATURE FILM // VISUAL CAMPAIGN + POSTMICHAEL BISPING // CUBA GOODING JR.

ATLASKING

ALPHA COMMAND
PROJECT // 001
Visual development, campaign design and finishing — built to carry the film’s intensity from production through promotion.
VFX01
TITLES + CREDITS02
POSTER DESIGN03
PRODUCTION ART04
SOCIAL EDITS05
01 // CAMPAIGN
VISUAL_LANGUAGE.SYS

THE
CAMPAIGN

PRE-PRODUCTION → RELEASE
ART / PHOTOGRAPHY / CAMPAIGN
Atlas King main campaign poster
CAMPAIGN ORIGIN // PRE-PRODUCTION

Creative marketing started before the first shot.

Before cameras rolled, Seth Johnson joined the production to help flesh out the visual language of Atlas King. He produced art, supervised visual execution on set, and captured character moments that would later become raw material for the film’s key art and promotional campaign. The marketing language wasn’t applied after the movie was finished — it was being built alongside the world itself.

GEORGE FINN // TOMMY
MICHAEL BISPING // ATLAS KING
JOHN EDWARD LEE // BENDER
Cuba Gooding Jr. as Emerson
CUBA GOODING, JR. // EMERSON
02 // SOCIAL CAMPAIGN
VERTICAL_OUTPUT.SEQ

THE ACTION,
IN MOTION.

SCRIPT / EDIT / GRAPHICS
COMBAT / BTS / PROMOTION
03 // POSTER SYSTEM
PRINCIPAL_ARRAY.DAT

CHARACTER
CAMPAIGN

PRINCIPAL FIVE + EXPANDED ROSTER
AUTO LOOP / DRAG / MANUAL CONTROL
BISPING // ATLAS KING
BISPING // ATLAS KING
CALLIES // PENELOPE
CALLIES // PENELOPE
GOODING JR. // CLAY EMERSON
GOODING JR. // CLAY EMERSON
LEE // BENDER
LEE // BENDER
FINN // TOMMY MASTERSON
FINN // TOMMY MASTERSON
PRINCIPAL CAMPAIGN // 05 DESIGNSEXPANDED ROSTER BELOW
04 // ELECTRONIC PRESS KIT
MARKETING_FOUNDATION.DAT

BUILDING THE
MARKETING FOUNDATION

15 MINUTE EPK
EDITORIAL / GRAPHICS / COLOR / SOUND
ALPHA COMMAND // EPK 01
BEHIND THE ACTIONCLICK TO PLAY
ALPHA COMMAND // EPK 02
PRODUCTION ACCESSCLICK TO PLAY
SOURCEFINAL
THE STORY // BUILT FOR THE WORLD

Building a visual narrative.

The electronic press kit sits at the center of how Atlas King is introduced to the world, so it was built from the same visual and narrative DNA as the film itself. Seth captured footage on set, shaped production and interview material into a 15-minute featurette, then carried it through edit, graphics, color, sound design and final presentation. The result is a polished marketing piece that feels like a natural extension of the movie rather than material made around it.

05 // ART DEPARTMENT
WORLD_BUILDING.LOG

ART +
CONCEPTS

LOGOS / PROPS / SET GRAPHICS
EARLY VISUAL DEVELOPMENT
ON SETDESIGN
ART DEPARTMENT // WORLD BUILDING

From concept to reality.

Alpha Command helped shape the film through the art department — designing logos, graphic identities and prop artwork that gave the locations and organizations inside Atlas King their own visual history. The work was built to live physically on set and become part of the frame itself.

That process started early enough that the film didn’t even have its final title yet.

EARLY DEVELOPMENT
WORKING TITLE // BRAWLER

BEFORE THERE WAS ATLAS KING.

PRE-TITLE VISUAL DEVELOPMENT01 // 08
BRAWLER // CONCEPT 01
BRAWLER // CONCEPT 01
CONCEPT ARCHIVE // SELECT TO REVIEW08 ITEMS
06 // FILM GRAPHICS
BOOKENDS.DAT

OPENING
TO CLOSING.

TITLES / END CREDITS
MOTION / DESIGN / FINISH
OPENING TITLES
END CREDITS
PROJECT SCOPE
FIRST FRAME → LAST

FROM THE FIRST VISUAL IDEA TO THE FINAL CREDIT.

Atlas King asked for far more than a single deliverable: production art, key art, character campaigns, social editorial, VFX, an electronic press kit, titles and credits. Alpha Command stayed inside that process from pre-production through the closing scroll — keeping a large, varied set of asks connected by one visual language. Together, that work helped create a cohesive finished film and campaign with the same identity, intensity and intent from first frame to final credit.

PROJECT FILE // COMPLETE// END TRANSMISSION_
PRE-PRODUCTION // ON SET // KEY ART // SOCIAL // EPK // VFX // TITLES // CREDITS // DELIVERY //PRE-PRODUCTION // ON SET // KEY ART // SOCIAL // EPK // VFX // TITLES // CREDITS // DELIVERY //PRE-PRODUCTION // ON SET // KEY ART // SOCIAL // EPK // VFX // TITLES // CREDITS // DELIVERY //
Adobe
Photoshop
IMAGE / KEY ART
Adobe
Illustrator
VECTOR / DESIGN
Adobe
Premiere
EDITORIAL
After
Effects
MOTION / VFX
DaVinci
Resolve
COLOR / FINISH
Cockos
Reaper
AUDIO / SOUND